JOAN is a hospital patient with arm injury. They quickly and easily got along with the Main Character. Then… whether their acquaintance will turn into something hotter – is totally up to you!
The plot takes place at present time. A young man awoke from coma and found himself involved in a series of events. He does not remember anything, except his name. He does not remember who he was, who he knew, how he got to the hospital and what happened to him… For the Hero everything starts anew from scratch. And you, together with him, will have to explore and learn all sides of your dirty selves… ONCE AGAIN!
Dive deep into the world of fantasy and let all your dreams come true! Everything is possible in this game!
AMNESIA. PROGRESS REPORT #2
Another week is over. Past week, I managed to finish everything that was according to plan and I have already started creating buttons in order to go directly to the logic of the next update. I hope that I can continue to work at the same pace, because I confess that the last couple of days were not easy for me, I had to do too many small details, but all this work will soon be over!
So here’s an updated plan with new scenes and a progress report. Immediately, I note that I reviewed the scenes and some of them are purely technical and small, nevertheless I indicated them in the list, so I will assume that in 1 day I can make 1.5 scenes.
Then, while my render is still will be busy with the queue, I will start doing post-processing and moving scenes into the game and final polishing. How long it will take I can say towards the end of the main plan.
Truly Yours, SUPER ALEX
AMNESIA. PROGRESS REPORT #1
The first week has passed. This week I finished making the planned characters, I made them faster than planned, so I also managed to work on optimizing and preparing scenes for the writer, adjusting, adding schedules. I saw that I needed to make 3 more extra characters, I think I will finish them in parallel with the planned tasks for the next week. I will not indicate them in the column: new characters, because they will play a purely technical role, nevertheless, I am writing to you that I will need to spend a little time on this, so that they do not turn out to be too plastic and spoil the overall impression.
So far, everything is going according to my plan, even a little faster, but it’s too early to rejoice, let’s see how it goes further.
Also, do not be alarmed that the numbers of the renders made do not grow, because now I am rendering animations, and the scenes consist not only of animation but also of static renders. I will queue static renders before moving for the sea, and therefore the numbers will change only upon my arrival back.
I will also slightly open the curtain and show you a mind map for the upcoming update, without names and titles. It’s just if someone is interested in how a linear, but interconnected plot develops, then here is:
In general, I wish both myself and you a good mood-)
Truly Yours, SUPER ALEX
17 august 2020
The programmer continues his work. The dialogues have been built, now he is already working on building interactive actions in the game, as well as GUI elements.
Images posing is 90% complete. After completing the posing, it remains to finish the small work (animation of the eyes, avatars, buttons, sounds). Rendering of animations also does not stopping. Next week I expect to finish with v0.4 and start v0.5.
Made now (v0.4):
Posed Images: 250
Rendered Images: 250 (no animations)
Posed Animations: 36 (Total)
Rendered Animations: 4 (640 images)
Eyes’s Animations: 0
New locations: 6
New characters: 7