JOAN — пациентка больницы с травмой руки. Довольно быстро нашла общий язык с главным героем. Перетечёт ли их знакомство в нечто большее — зависит только от тебя!
Действие игры разворачивается в наше время. Молодой человек очнулся после комы и оказался погружен в череду событий. Он ничего не помнит, кроме своего имени. Не помнит кем был сам и с кем был знаком, как попал в больницу и что с ним случилось… Для героя все начинается заново, с чистого листа. И вам вместе с ним предстоит тщательно исследовать и глубоко познать все самые потаённые грани себя. ВНОВЬ!
Окунись в мир фантазий и воплоти все свои желания в жизнь! В этой игре возможно все!
AMNESIA. PROGRESS REPORT #2
Another week is over. Past week, I managed to finish everything that was according to plan and I have already started creating buttons in order to go directly to the logic of the next update. I hope that I can continue to work at the same pace, because I confess that the last couple of days were not easy for me, I had to do too many small details, but all this work will soon be over!
So here’s an updated plan with new scenes and a progress report. Immediately, I note that I reviewed the scenes and some of them are purely technical and small, nevertheless I indicated them in the list, so I will assume that in 1 day I can make 1.5 scenes.
Then, while my render is still will be busy with the queue, I will start doing post-processing and moving scenes into the game and final polishing. How long it will take I can say towards the end of the main plan.
Truly Yours, SUPER ALEX
AMNESIA. PROGRESS REPORT #1
The first week has passed. This week I finished making the planned characters, I made them faster than planned, so I also managed to work on optimizing and preparing scenes for the writer, adjusting, adding schedules. I saw that I needed to make 3 more extra characters, I think I will finish them in parallel with the planned tasks for the next week. I will not indicate them in the column: new characters, because they will play a purely technical role, nevertheless, I am writing to you that I will need to spend a little time on this, so that they do not turn out to be too plastic and spoil the overall impression.
So far, everything is going according to my plan, even a little faster, but it’s too early to rejoice, let’s see how it goes further.
Also, do not be alarmed that the numbers of the renders made do not grow, because now I am rendering animations, and the scenes consist not only of animation but also of static renders. I will queue static renders before moving for the sea, and therefore the numbers will change only upon my arrival back.
I will also slightly open the curtain and show you a mind map for the upcoming update, without names and titles. It’s just if someone is interested in how a linear, but interconnected plot develops, then here is:
In general, I wish both myself and you a good mood-)
Truly Yours, SUPER ALEX
17 august 2020
The programmer continues his work. The dialogues have been built, now he is already working on building interactive actions in the game, as well as GUI elements.
Images posing is 90% complete. After completing the posing, it remains to finish the small work (animation of the eyes, avatars, buttons, sounds). Rendering of animations also does not stopping. Next week I expect to finish with v0.4 and start v0.5.
Made now (v0.4):
Posed Images: 250
Rendered Images: 250 (no animations)
Posed Animations: 36 (Total)
Rendered Animations: 4 (640 images)
Eyes’s Animations: 0
New locations: 6
New characters: 7