Действие игры разворачивается в наше время. Молодой человек очнулся после комы и оказался погружен в череду событий. Он ничего не помнит, кроме своего имени. Не помнит кем был сам и с кем был знаком, как попал в больницу и что с ним случилось… Для героя все начинается заново, с чистого листа. И вам вместе с ним предстоит тщательно исследовать и глубоко познать все самые потаённые грани себя. ВНОВЬ!
Окунись в мир фантазий и воплоти все свои желания в жизнь! В этой игре возможно все!
30.05.2023
Hello everyone!
Work on 0.94 continues, with several animations finished this past week. Some scenes have been finalized as well. The main update scene is still in progress and we can’t wait to start making animations for it.
-Already finished scenes: 6 out of 9
-Rendered images: 348
-Processed images: 0
-Posed animations: 3
-Rendered animations: 3
-Processed animations: 0
-Scenes assembled and in code: 0 out of 9
All the best, Super Alex.
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16.05.2023
Hello everyone!
Work on 0.94 continues, to update the statistics, we need to make small changes to the already finished scenes. In the meantime, we’re also parallelly rendering new prepared images.
-Already finished scenes: 2 out of 12
-Rendered images: 134
-Processed images: 0
-Posed animations: 0
-Rendered animations: 0
-Processed animations: 0
-Scenes assembled and in code: 0 out of 12
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01.08.2021
AMNESIA. PROGRESS REPORT #2
Hello everyone!
Another week is over. Past week, I managed to finish everything that was according to plan and I have already started creating buttons in order to go directly to the logic of the next update. I hope that I can continue to work at the same pace, because I confess that the last couple of days were not easy for me, I had to do too many small details, but all this work will soon be over!
So here’s an updated plan with new scenes and a progress report. Immediately, I note that I reviewed the scenes and some of them are purely technical and small, nevertheless I indicated them in the list, so I will assume that in 1 day I can make 1.5 scenes.
Then, while my render is still will be busy with the queue, I will start doing post-processing and moving scenes into the game and final polishing. How long it will take I can say towards the end of the main plan.
Truly Yours, SUPER ALEX
25.07.2021
AMNESIA. PROGRESS REPORT #1
Hello everyone!
The first week has passed. This week I finished making the planned characters, I made them faster than planned, so I also managed to work on optimizing and preparing scenes for the writer, adjusting, adding schedules. I saw that I needed to make 3 more extra characters, I think I will finish them in parallel with the planned tasks for the next week. I will not indicate them in the column: new characters, because they will play a purely technical role, nevertheless, I am writing to you that I will need to spend a little time on this, so that they do not turn out to be too plastic and spoil the overall impression.
So far, everything is going according to my plan, even a little faster, but it’s too early to rejoice, let’s see how it goes further.
Also, do not be alarmed that the numbers of the renders made do not grow, because now I am rendering animations, and the scenes consist not only of animation but also of static renders. I will queue static renders before moving for the sea, and therefore the numbers will change only upon my arrival back.
I will also slightly open the curtain and show you a mind map for the upcoming update, without names and titles. It’s just if someone is interested in how a linear, but interconnected plot develops, then here is:
In general, I wish both myself and you a good mood-)
Truly Yours, SUPER ALEX
17 august 2020
v0.3:
The programmer continues his work. The dialogues have been built, now he is already working on building interactive actions in the game, as well as GUI elements.
v0.4:
Images posing is 90% complete. After completing the posing, it remains to finish the small work (animation of the eyes, avatars, buttons, sounds). Rendering of animations also does not stopping. Next week I expect to finish with v0.4 and start v0.5.
Made now (v0.4):
Posed Images: 250
Rendered Images: 250 (no animations)
Posed Animations: 36 (Total)
Rendered Animations: 4 (640 images)
Eyes’s Animations: 0
New locations: 6
New characters: 7
Greetings friends, today we want to share some interesting facts about our game!
+ Game menu features a silhouette of Christina from the Lucky Mark game with slightly enlarged breasts and Elena’s hair in black.
+ The BDSM magazine uses the original model of Christina from Lucky Mark.
+ Ellen’s desktop in her room features the Hall location from Lucky Mark.
+ Rei’s desktop has a screenshot of an Excel spreadsheet on her screen in the scenes when the MC is working with her. This is a working version of Rei’s schedule, and one of the frames shows the schedule of Alexandra, Kate and Elena.
+ Elena’s first appearance happened in the same pose as Elena’s first appearance in Lucky Mark.
+ The BDSM Journal cover is a picture from the game’s main menu.
+ In one of the scenes where MC is repairing a laptop, he looks at the serial number. The numbers in it are not a random set of numbers.
The updated version of the game is available here
Posing:
9/61 Story scenes
6/44 FreeRoam scenes
Rendering:
3/32 Story scenes
2/33 FreeRoam scenes
Postproduction:
0/32 Story scenes
0/33 FreeRoam scenes
Coding and final polishing:
0/32 Story scenes
0/33 FreeRoam scenes
Total images: 266
Total animations: 54
New locations: 8
New characters: 6
1 — Done
2 — Done
3 — Creation of all buttons, coding of transitions between new locations, adding logic of additional events to the game.
4 — From the fourth week, I go back to full pose and animation for scenes, this process will take me 60 days (8 weeks, I hope not more!)
5 — vacation — this week is already planned for me as a weekend, and I want to go to the sea to relax.
6, 7, 8, 9, 10, 11, 12 — posing and animation. At the end of the twelfth week, I have to finish 61 Story scenes and 44 FreeRoam scenes.
The updated version of the game is available here
v0.8
Posing:
9/32 Story scenes
6/33 FreeRoam scenes
Rendering:
3/32 Story scenes
2/33 FreeRoam scenes
Postproduction:
0/32 Story scenes
0/33 FreeRoam scenes
Coding and final polishing:
0/32 Story scenes
0/33 FreeRoam scenes
Total images: 266
Total animations: 54
New locations: 8
New characters: 6
v0.2с:
v0.2 Translated into Russian
v0.2 fixed a critical bug in the MAC version that caused the game to crash
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v0.2b:
Music does not restart when you navigating in the menu
Sound in animations is tied to the effect slider now and can be adjusted
Fixed a bug with creating a screenshot
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v0.2a:
v0.1 Added German and Russian languages
v0.1 Minor cosmetic changes.
v0.1 Added the option not to touch Eva in the Hero’s bedroom.
v0.1 Replaced two animations with Eva in the hero’s room at 30 frames per second.
v0.1 The size is reduced by half, but it seems to have affected the quality of the images (v0.2 I did not risk to compress)
v0.1 Added new variables witch will remember the player’s actions in order to change the reaction of the characters in future versions, as well as this will affect the gameplay in general (it will allow you to make several branches of behavior with some characters).
Changed a bit the appearance of the MC
Elena’s lips are slightly reduced
Added ability to change the transparency of a textbox in the settings.
IMPORTANT POINT – old saves will not work. You have to play the game from the beginning!